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Bloom's taxonomy serves as the backbone of many teaching philosophies, in particular, those that lean more towards skills rather than content. [8] [9] These educators view content as a vessel for teaching skills. The emphasis on higher-order thinking inherent in such philosophies is based on the top levels of the taxonomy including application ...
S.M.A.R.T. (or SMART) is an acronym used as a mnemonic device to establish criteria for effective goal-setting and objective development. This framework is commonly applied in various fields, including project management, employee performance management, and personal development.
Intellectual giftedness is an intellectual ability significantly higher than average and is also known as high potential.It is a characteristic of children, variously defined, that motivates differences in school programming.
Knuckle mnemonic for the number of days in each month of the Gregorian calendar.Each knuckle represents a 31-day month. A mnemonic device (/ n ə ˈ m ɒ n ɪ k / nə-MON-ik) [1] or memory device is any learning technique that aids information retention or retrieval in the human memory, often by associating the information with something that is easier to remember.
Goal setting involves the development of an action plan designed in order to motivate and guide a person or group toward a goal. [1] Goals are more deliberate than desires and momentary intentions. Therefore, setting goals means that a person has committed thought, emotion, and behavior towards attaining the goal.
The motivation for mastery learning comes from trying to reduce achievement gaps for students in average school classrooms. During the 1960s John B. Carroll and Benjamin S. Bloom pointed out that, if students are normally distributed with respect to aptitude for a subject and if they are provided uniform instruction (in terms of quality and learning time), then achievement level at completion ...
A community of practice (CoP) is a group of people who "share a concern or a passion for something they do and learn how to do it better as they interact regularly". [1] The concept was first proposed by cognitive anthropologist Jean Lave and educational theorist Etienne Wenger in their 1991 book Situated Learning . [ 2 ]
For example, learners learn better when they have a certain level of disequilibrium (frustration), but not enough to make the learner feel completely overwhelmed. [111] This has motivated affective computing to begin to produce and research creating intelligent tutoring systems that can interpret the affective process of an individual. [ 111 ]