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  2. Binary multiplier - Wikipedia

    en.wikipedia.org/wiki/Binary_multiplier

    A binary computer does exactly the same multiplication as decimal numbers do, but with binary numbers. In binary encoding each long number is multiplied by one digit (either 0 or 1), and that is much easier than in decimal, as the product by 0 or 1 is just 0 or the same number.

  3. Booth's multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Booth's_multiplication...

    Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury, London. [1] Booth's algorithm is of interest in the study of computer ...

  4. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    This example uses peasant multiplication to multiply 11 by 3 to arrive at a result of 33. Decimal: Binary: 11 3 1011 11 5 6 101 110 2 12 10 1100 1 24 1 11000 —— —————— 33 100001 Describing the steps explicitly: 11 and 3 are written at the top

  5. Exponentiation by squaring - Wikipedia

    en.wikipedia.org/wiki/Exponentiation_by_squaring

    The variable y is multiplied ⁠ ⁠ times with the initial u, ⁠ ⁠ times with the next highest powers, and so on. The algorithm uses ⁠ w + h − 2 {\displaystyle w+h-2} ⁠ multiplications, and ⁠ w + 1 {\displaystyle w+1} ⁠ elements must be stored to compute x n .

  6. Wallace tree - Wikipedia

    en.wikipedia.org/wiki/Wallace_tree

    As making the partial products is () and the final addition is (⁡), the total multiplication is (⁡), not much slower than addition. From a complexity theoretic perspective, the Wallace tree algorithm puts multiplication in the class NC 1. The downside of the Wallace tree, compared to naive addition of partial products, is its much higher ...

  7. Dadda multiplier - Wikipedia

    en.wikipedia.org/wiki/Dadda_multiplier

    The lesser of the two bit lengths will be the maximum height of each column of weights after the first stage of multiplication. For each stage j {\displaystyle j} of the reduction, the goal of the algorithm is the reduce the height of each column so that it is less than or equal to the value of d j {\displaystyle d_{j}} .

  8. Horner's method - Wikipedia

    en.wikipedia.org/wiki/Horner's_method

    Horner's method is a fast, code-efficient method for multiplication and division of binary numbers on a microcontroller with no hardware multiplier. One of the binary numbers to be multiplied is represented as a trivial polynomial, where (using the above notation) a i = 1 {\displaystyle a_{i}=1} , and x = 2 {\displaystyle x=2} .

  9. Carry-save adder - Wikipedia

    en.wikipedia.org/wiki/Carry-save_adder

    A carry-save adder [1] [2] [nb 1] is a type of digital adder, used to efficiently compute the sum of three or more binary numbers. It differs from other digital adders in that it outputs two (or more) numbers, and the answer of the original summation can be achieved by adding these outputs together.