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Drift City (also known as Skid Rush (스키드러쉬) in South Korea) is a massively multiplayer online racing video game developed by NPluto and sponsored by several major automotive companies such as Chrysler, Dodge, Jeep, and U1 Technology. The standalone iOS and Android game (Drift City Mobile) was released on August 11, 2015, but has since ...
R8 Games WIN 2017-06-01 Pako 2: Tree Men Games Tree Men Games WIN, MacOS, iOS, Droid 2017-11-26 Paperboy: Atari Games: Atari Games: Arcade 1985-02 Paris Chase: Team6 Game Studios: Team6 Game Studios: WIN 2007 Paris-Dakar Rally: Broadsword Interactive Acclaim Entertainment: WIN, PS2 2001-10-09 Peak Performance: Cave: Atlus, Sega: PS1 1997-01-22 ...
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Zero4 Champ (ゼロヨンチャンプ, Zeroyon Chanpu) is a series of racing games created by Yutaka Kaminaga at Media Rings, which started in 1991 with the PC Engine title Zero4 Champ. The series would transfer to the Kaminaga-founded WorkJam with the PlayStation 2 title Zero4 Champ Series: Drift Champ , co-developed by Tamsoft and published ...
BeamNG.drive has multiple in-game drifting vehicle configurations, from drift missiles to competition vehicles. BeamNG.drive is regarded as one of the most in-depth and realistic driving computer games, as the game focuses heavily on vehicle tunability and simulation, with one of the widest ranges of vehicle customisation options, from ...
Grid 2 received "generally favorable reviews", according to review aggregator Metacritic. [5] [6] [7] IGN wrote positively about the game's graphics, audio, and gameplay, ultimately concluding, "A well-curated car list, a great sense of speed, and a well-thought out career mode combine in a racer that is a lot of fun to play through."
Power Drift (パワードリフト, Pawā Dorifuto) is a kart racing game released in arcades by Sega in 1988. More technologically advanced than Sega's earlier 2.5D racing games, like Hang-On (1985) and Out Run (1986), in Power Drift the entire world and track consist of sprites .
Driift Mania is the first console game developed by Konami's European studio, which had previously only developed games for mobile phone platforms. Initially motion controls were implemented early in the game's development, but were deemed frustrating to use and ultimately removed from the final game, while online multiplayer was not considered because the developers believed that local ...