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In its original form, a Dreamachine is a work of light art made from a cylinder with regularly spaced shapes cut out of its sides. The cylinder is then placed on a record turntable and rotated, depending on the scale, at either 78 or 45 revolutions per minute.
"Dream Machine" (Dexter's Laboratory), an episode of the animated television series Dexter's Laboratory; The Dream Machine, an episodic video game started in 2010; Dream Machines, an American TV series; The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal, a 2001 biography of Internet pioneer J. C. R. Licklider
For certain markets and eras, Sony would use other commercial names for their radio clock products, such as DIGIMATIC (UK/EU), or Digital 24 (US/North America), however the actual design would be identical or similar to those branded as Dream Machine. The manufacturing of Dream Machine is an early example of outsourcing. The vast majority of ...
Dirt Rally: Codemasters: Codemasters: WIN, PS4, XBO, LIN 2015-12-07 Dirt Rally 2.0: Codemasters: Codemasters: WIN, PS4, XBO 2019-02-26 Dirt: Showdown: Codemasters Southam: Codemasters: WIN, PS3, X360 2012-05-25 Dirt Track Racing: Ratbag Games: WizardWorks Software: WIN 2000 Dirt Track Racing 2: Ratbag Games: Ratbag Games: WIN 2002-09-01 Dirt ...
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The Buckeye Dream Machine is an American powered parachute that was designed and produced by Buckeye Industries, introduced in 1985. Now out of production, when it was available the aircraft was supplied as a complete ready-to-fly-aircraft, as a kit, in the form of plans for amateur construction .
The pre-history of such machines is examined in the first episode ("Giant Brains"), and includes a discussion of the contributions of Charles Babbage, Ada Lovelace, Alan Turing, and others. The fourth episode ("The Thinking Machine") explores the topic of artificial intelligence. The fifth episode ("The World at Your Fingertips") explores the ...
The Dream Machine is an episodic point-and-click adventure game developed and published by Cockroach Inc. (Anders Gustafsson and Erik Zaring) Its main themes are dreams and voyeurism. [3] The game was built by hand, using materials such as clay and cardboard.