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  2. Redline (2006 video game) - Wikipedia

    en.wikipedia.org/wiki/Redline_(2006_video_game)

    Redline is a video game for Mac OS X developed by Jonas Echterhoff and published by Ambrosia Software. The game's primary features are its ability to simulate actual racing physics, online play, and support for the addition of third party content via plug-ins. The combination of these features have attracted numerous players and led to the ...

  3. Newton Game Dynamics - Wikipedia

    en.wikipedia.org/wiki/Newton_Game_Dynamics

    Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods. Newton Game Dynamics is actively developed by Julio Jerez.

  4. Easy Java Simulations - Wikipedia

    en.wikipedia.org/wiki/Easy_Java_Simulations

    Francisco Esquembre, "Easy Java Simulations: a software tool to create scientific simulations in Java", Computer Physics Communications, Volume 156, Issue 2, 1 January 2004, Pages 199-204 Anne Cox , Computational Modeling in Intro Physics Labs: Tracker and EJS , 2009 American Association of Physics Teachers Summer Meeting

  5. List of TrackIR Enhanced games - Wikipedia

    en.wikipedia.org/wiki/List_of_TrackIR_Enhanced_games

    BeamNG.drive - [Yaw, Pitch, Roll, X, Y, Z]; Rowan's Battle of Britain - [Yaw, Pitch]; Battle of Britain II: Wings of Victory - [Yaw, Pitch, Roll, X, Y, Z ...

  6. OE-Cake! - Wikipedia

    en.wikipedia.org/wiki/OE-Cake!

    OE-Cake, OE-CAKE! or OE Cake is a 2D fluid physics sandbox application used to demonstrate the multi-physics simulation of the Octave Engine created by Prometech Software Inc. It was one of the first engines with the ability to realistically process water and other materials in real-time.

  7. BeamNG.drive - Wikipedia

    en.wikipedia.org/wiki/BeamNG.drive

    BeamNG.drive uses soft-body physics to simulate vehicle dynamics and collisions between objects and vehicles. [2] [6] [3] Algorithms have been created and optimized for the game's physics system. [7] The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine ...

  8. List of freeware video games - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_video_games

    Perspective, a single player puzzle game that includes aspects of a 2-D platformer where the player switches between a 2D and a 3D game environment. Plasma Pong, an unfinished Pong game in which the ball is manipulated by a fluid dynamics environment. Play65, an online multi-player backgammon game featuring 3D graphics and community modules.

  9. Serpent (software) - Wikipedia

    en.wikipedia.org/wiki/Serpent_(software)

    Serpent was originally known as Probabilistic Scattering Game (PSG) from 2004 to the first pre-release of Serpent 1 in October 2008. [2] The development of Serpent 2 was started in 2010. [3] The current stable version Serpent 2.2.0 was released in May 2022. [4]