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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [ 1 ] [ 2 ] [ 3 ] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.

  4. Lifeline (video game) - Wikipedia

    en.wikipedia.org/wiki/Lifeline_(video_game)

    In 2008, Game Informer listed Lifeline among the worst horror games of all time. [14] In 2009, GamesRadar included it among the games "with untapped franchise potential", commenting: "While this frustrated many PS2 owners, it made others feel more attached to the characters. Improvements in headset and voice-recognition technology make a ...

  5. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  6. Actors union announces deal for AI voice acting licensing in ...

    www.aol.com/news/actors-union-announces-deal-ai...

    The deal with Replica Studios, an AI voice technology company, establishes protections around the licensing of digitally replicated voices, the union said in a news release. The deal was announced ...

  7. SoundHound - Wikipedia

    en.wikipedia.org/wiki/SoundHound

    The company was co-founded in 2005 by Keyvan Mohajer, an Iranian-Canadian computer scientist and entrepreneur who specializes in voice AI. [11]In 2009, the company's music discovery app Midomi was rebranded as SoundHound, but is still available as a web version on midomi.com. [12] [13] The app grew from 2 million users in January 2010 to 100 million users in September 2012.

  8. Black Myth: Wukong - Wikipedia

    en.wikipedia.org/wiki/Black_Myth:_Wukong

    Black Myth: Wukong [a] is a 2024 action role-playing game developed and published by Game Science. The game is inspired by the classical Chinese novel Journey to the West . The player assumes the role of the Destined One, a staff-wielding monkey, embarking on a journey to recover six relics corresponding to Sun Wukong 's six senses.

  9. Category:Game artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Game_artificial...

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