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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Nodes are connected by signals, which can transmit data objects. All game resources, including scripts and graphical assets, are saved as part of the computer's file system (rather than in a database). This storage solution is intended to facilitate collaboration between game development teams using software version control systems. [10]

  3. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [ 4 ] [ 5 ] [ 6 ] Created by Florian Rival, a software engineer at Google , [ 7 ] GDevelop is mainly aimed at non-programmers and game developers of all skillsets ...

  4. Intel Developer Zone - Wikipedia

    en.wikipedia.org/wiki/Intel_Developer_Zone

    Intel Developer Zone program has combined many of the earlier Intel software programs including: the Intel AppUp Developer Program, the Intel Software Partner Program, and the Intel Software Network (ISN). [1] The Intel Software Network (ISN) is a former open program. Subscription members of the former Intel Software Partner Program were ...

  5. Game development kit - Wikipedia

    en.wikipedia.org/wiki/Game_development_kit

    The ID@Xbox program allows qualified game developers to self-publish their games to the Xbox One, as well as access free middleware and use two development hardware kits for free. [23] The Windows Dev Center allows developers to create apps and games on Windows 8, Windows 8.1, and Windows 10 platforms as part of the Universal Windows Platform ...

  6. MonoGame - Wikipedia

    en.wikipedia.org/wiki/MonoGame

    MonoGame is a derivative of XNA Touch (September 2009) started by Jose Antonio Farias [6] and Silver Sprite by Bill Reiss. [citation needed] The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex.

  7. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  8. Category:Video game development software - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Category for free and open-source and proprietary software that runs on various operating systems, that is used to develop video games. Subcategories This category has the following 7 subcategories, out of 7 total.

  9. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.