Search results
Results from the WOW.Com Content Network
Carmen Sandiego [4] 1997 Carmen Sandiego Math Detective: Broderbund: Mathematics Carmen Sandiego [4] 1998 Chill Manor [5] Animation Magic: I.M. Meen: 1996 The ClueFinders [6] The Learning Company: Common Core: The ClueFinders [6] 1998-2002 Dr. Brain [7] Sierra On-Line and Knowledge Adventure: Dr. Brain: 1992-1999 Brain Age [8] Nintendo SPD and ...
All the games in this series are math and reading comprehension oriented educational adventure games aimed at younger children. Games in the treasure series all have the same three stage gameplay format where a special object, whose location can be deduced by answering questions, is needed to reach the next stage.
Sevens, elevens, and doubles (also referred to as 7/11/2x, sloppy dice [1] or hero [2]) is a drinking game played with two dice. [3] [4] The game can be played with as few as two people, but is usually played in a group of five or more. The object of the games is to roll a 7, 11 or any double. To win the game: remain the last drinker.
This category has the following 4 subcategories, out of 4 total. M. ... Pages in category "Mathematical games" The following 68 pages are in this category, out of 68 ...
Sim, Chomp and Race Track: new games for the intellect (and not for Lady Luck) 1973 Feb: Up-and-down elevator games and Piet Hein's mechanical puzzles: 1973 Mar: The calculating rods of John Napier, the eccentric father of the logarithm 1973 Apr: How to turn a chessboard into a computer and to calculate with negabinary numbers 1973 May
The relative proportion of the probabilities with a main of 7 and a chance of 5 is main ⁄ chance which is 6 ⁄ 4 or, simplified, 3 ⁄ 2. Assuming an odds stake of £10, a caster stands to win £15 ( 3 ⁄ 2 × £10) with a main of 7 and a chance of 5; with the same stake, a main of 5 and a chance of 6, they could win £8 ( 4 ⁄ 5 × £10).
The ClueFinders Math Adventures Ages 9–12: Mystery in the Himalayas is a computer game in The Learning Company's ClueFinders series, where the ClueFinders try to recover stolen treasures in a small Himalayan village.
Players have six attempts to guess an eight-digit/symbol calculation, with feedback given for each guess in the form of colored tiles indicating when the chosen numbers or math symbols match or occupy the correct position. The game was inspired by the popular web-based Wordle and the founders' love of math.