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Objectives, goals, strategies and measures (OGSM) is a goal setting and action plan framework used in strategic planning.It is used by organizations, departments, teams and sometimes program managers to define and track measurable goals and actions to achieve an objective.
Learning standards can also take the form of learning objectives and content-specific standards and controlled vocabulary, [4] as well as metadata about content. [5] There are technical standards for encoding these standards that deal with K-12 learning environments, [6] which are separate from those in higher education [7] and private business ...
Goals motivate plans, and actions deliver the effort to accomplish goals. [1] The model is rooted in the scientific tradition, with scientific realism, the assumption that “much of the world is patterned, knowable, and objective." [2] The Goals, Plans, Action theory has shown application in academic and personal relationships. [3] [4]
Bloom's taxonomy is a framework for categorizing educational goals, developed by a committee of educators chaired by Benjamin Bloom in 1956. It was first introduced in the publication Taxonomy of Educational Objectives: The Classification of Educational Goals. The taxonomy divides learning objectives into three broad domains: cognitive ...
[5] [6] One can equate aims to intended learning outcomes and objectives to measured learning outcomes. A third category of learning outcome is the unintended learning outcome which would include beneficial outcomes that were neither planned nor sought but are simply observed.
An example of goal types in business management: Consumer goals: this refers to supplying a product or service that the market/consumer wants [22] Product goals: this refers to supplying an outstanding value proposition compared to other products - perhaps due to factors such as quality, design, reliability and novelty [23]
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Goals may narrow someone's attention and direct their efforts toward goal-relevant activities and away from goal-irrelevant actions. Effort Goals may make someone more effortful. For example, if someone usually produces 4 widgets per hour but wants to produce 6 widgets per hour, then they may work harder to produce more widgets than without ...