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  2. The Elder Scrolls IV: Shivering Isles - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:...

    The Elder Scrolls IV: Shivering Isles is the second expansion pack for the role-playing video game The Elder Scrolls IV: Oblivion.Announced on January 18, 2007, the expansion was developed, published, and released over the Xbox Live Marketplace by Bethesda Softworks; its retail release was co-published with 2K Games. [1]

  3. The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion

    The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.

  4. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    While the game was conceptualized after Oblivion ' s release, main development was restricted until after Fallout 3 was released. [57] In November, Kristian West, then the editor-in-chief of Eurogamer 's Danish outlet, reported overhearing a developer on a plane talking about the project; a new The Elder Scrolls game, [ 58 ] [ 59 ] although ...

  5. The Elder Scrolls IV: Knights of the Nine - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:...

    The Elder Scrolls IV: Knights of the Nine is an expansion pack for the role-playing video game The Elder Scrolls IV: Oblivion.Announced on October 17, 2006, for release on November 21, 2006, the expansion was developed by Bethesda Game Studios, and published and released in North America by Bethesda Softworks; in Europe, the game was co-published with Ubisoft. [1]

  6. Development of The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/Development_of_The_Elder...

    Although preliminary reports from Reuters suggested an Oblivion release in tandem with the launch of the Xbox 360 on November 22, 2005, [8] and the original announcement of the game set a release date of Winter 2005, [9] Take-Two Interactive announced, during a conference call with analysts on October 31, 2005, that Oblivion's release was to be delayed until the second quarter of Take-Two's ...

  7. Dogmeat (Fallout) - Wikipedia

    en.wikipedia.org/wiki/Dogmeat_(Fallout)

    A Fallout 3 mod that gives Dogmeat armor was compared by Conrad Zimmerman of Destructoid to the horse armor DLC from Bethesda's The Elder Scrolls IV: Oblivion, "except free and functional". [34] A Fallout 4 mod allows the player to play as Dogmeat, using bites to attack enemies, [ 35 ] while the F.E.T.C.H. Collectron robot dog in Fallout 76 was ...

  8. Nehrim: At Fate's Edge - Wikipedia

    en.wikipedia.org/wiki/Nehrim:_At_Fate's_Edge

    Nehrim: At Fate's Edge is a total conversion mod of Bethesda Softworks' The Elder Scrolls IV: Oblivion developed by the German team SureAI over the span of four years. [1] It was released in German on June 9, 2010, and subsequently in English on September 11, 2010. [2] [3] A sequel, Enderal, was released in 2016. [4] [5]

  9. Adam Adamowicz - Wikipedia

    en.wikipedia.org/wiki/Adam_Adamowicz

    Adam Adamowicz (March 9, 1968 – February 9, 2012) was an American video game concept artist, best known for his work on The Elder Scrolls IV: Oblivion, Fallout 3, and The Elder Scrolls V: Skyrim at Bethesda Softworks. [1] He grew up on Long Island, New York and was of Polish descent. [2] [3]