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In computer programming, several language mechanisms exist for exception handling. The term exception is typically used to denote a data structure storing information about an exceptional condition. One mechanism to transfer control, or raise an exception, is known as a throw; the exception is said to be thrown. Execution is transferred to a catch.
In computer programming, specifically when using the imperative programming paradigm, an assertion is a predicate (a Boolean-valued function over the state space, usually expressed as a logical proposition using the variables of a program) connected to a point in the program, that always should evaluate to true at that point in code execution.
Catch «exception» instructions... «Finally instructions» End Try — Python: raise exception: try: Tab ↹instructions except «exception»: Tab ↹instructions... «else: Tab ↹instructions» «finally: Tab ↹instructions» assert condition: Fortran — Forth: code THROW: xt CATCH ( code or 0 ) — OCaml: raise exception: try expression ...
Catch ex As ExceptionType ' Handle Exception of a specified type (i.e. DivideByZeroException, OverflowException, etc.) Catch ex As Exception ' Handle Exception (catch all exceptions of a type not previously specified) Catch ' Handles anything that might be thrown, including non-CLR exceptions.
In many programming languages, contracts are implemented with assert. Asserts are by default compiled away in release mode in C/C++, and similarly deactivated in C# [8] and Java. Launching the Python interpreter with "-O" (for "optimize") as an argument will likewise cause the Python code generator to not emit any bytecode for asserts. [9]
Numba is used from Python, as a tool (enabled by adding a decorator to relevant Python code), a JIT compiler that translates a subset of Python and NumPy code into fast machine code. Pythran compiles a subset of Python 3 to C++ . [165] RPython can be compiled to C, and is used to build the PyPy interpreter of Python.
A loop is a sequence of statements which is specified once but which may be carried out several times in succession. The code "inside" the loop (the body of the loop, shown below as xxx) is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met, or indefinitely. When one of those items is ...
In contrast, e.g. the property 0<=i && i<=n is a loop invariant for both the original and the optimized program, but is not part of the code, hence it doesn't make sense to speak of "moving it out of the loop". Loop-invariant code may induce a corresponding loop-invariant property.