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Dragon Quest, is an adventure board game created by TSR, inc. in 1992, designed as a children's introduction to fantasy role-playing, using a simplified form of the Basic rules for Dungeons & Dragons. It was conceived as a commercial competitor for the popular fantasy board game HeroQuest.
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This expansion also adds the ability for players to travel underneath the main game board, albeit without any accompanying catacombs game board. Fantasy Flight Games introduced a new version of the English-language game at Gen Con in 2010. The Swedish edition is still being published by Alga as Drakborgen: Legenden ("Dragon Fortress: The Legend").
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Dragon Strike is a hybrid between a board game and a table-top role playing game. It was designed to be a gateway into Dungeons & Dragons for new and young players. [1] The game used a ruleset that was simpler than the basic Dungeons & Dragons rules to make it easier to play. The designers hoped to attract players as young as eight years old.
When a magician feels they are strong enough to take on the Dragon, they move to the Dragon's Lair and engage the Dragon in combat. If the magician slays the Dragon, the game is over and that player is the winner. If the magician loses everyone in the party, that player is out of the game.
Rick Swan pointed out that Dragonlance is simply a wargame "substituting magic wands and dragons for machine guns and Marines", but Swan didn't think the wargame-as-fantasy worked, saying "TSR's Dragonlance board game boiled down to a tactical air game, using flying dragons instead of Messerschmitts. Though well-designed war games of any type ...