enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    Implemented as a retrofit for the java.util library having extra features, like data structures like sets and linked sets, and has several algorithms to manipulate elements of a collection, like finding the largest element based on some Comparator<T> object, finding the smallest element, finding sublists within a list, reverse the contents of a ...

  3. Variable-length array - Wikipedia

    en.wikipedia.org/wiki/Variable-length_array

    In computer programming, a variable-length array (VLA), also called variable-sized or runtime-sized, is an array data structure whose length is determined at runtime, instead of at compile time. [1] In the language C , the VLA is said to have a variably modified data type that depends on a value (see Dependent type ).

  4. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.

  5. Reference counting - Wikipedia

    en.wikipedia.org/wiki/Reference_counting

    A client need only know how to invoke object methods in order to manage object life cycle; thus, the client is completely abstracted from whatever memory allocator the implementation of the COM object uses. As a typical example, a Visual Basic program using a COM object is agnostic towards whether that object was allocated (and must later be ...

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    The messages that flow between computers to request services in a client-server environment can be designed as the linearizations of objects defined by class objects known to both the client and the server. For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value.

  7. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    Some object-oriented languages such as C#, C++ (later versions), Delphi (later versions), Go, Java (later versions), Lua, Perl, Python, Ruby provide an intrinsic way of iterating through the elements of a collection without an explicit iterator. An iterator object may exist, but is not represented in the source code. [4] [6]

  8. Map (higher-order function) - Wikipedia

    en.wikipedia.org/wiki/Map_(higher-order_function)

    Various languages differ on this. Some raise an exception. Some stop after the length of the shortest list and ignore extra items on the other lists. Some continue on to the length of the longest list, and for the lists that have already ended, pass some placeholder value to the function indicating no value.

  9. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".