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  2. Sleep onset latency - Wikipedia

    en.wikipedia.org/wiki/Sleep_onset_latency

    MSLT Scores Minutes Sleepiness 0–5: Severe 5–10: Troublesome 10–15: Manageable 15–20: Excellent A sleep onset latency of 0 to 5 minutes means severe sleep deprivation, 5 to 10 minutes is "troublesome", 10 to 15 minutes indicates a mild but "manageable" degree of sleep debt, and 15 to 20 minutes is indicative of "little or no" sleep debt.

  3. Multiple Sleep Latency Test - Wikipedia

    en.wikipedia.org/wiki/Multiple_Sleep_Latency_Test

    The Multiple Sleep Latency Test (MSLT) is a sleep disorder diagnostic tool. It is used to measure the time elapsed from the start of a daytime nap period to the first signs of sleep, called sleep latency. The test is based on the idea that the sleepier people are, the faster they will fall asleep.

  4. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Instead, the latency involved in transmitting data between clients and server plays a significant role. Latency varies depending on a number of factors, such as the physical distance between the end-systems, as a longer distance means additional transmission length and routing required and therefore higher latency.

  5. Excessive daytime sleepiness - Wikipedia

    en.wikipedia.org/wiki/Excessive_daytime_sleepiness

    EDS can be a symptom of a number of factors and disorders. Specialists in sleep medicine are trained to diagnose them. Some are: Insufficient quality or quantity of night time sleep [5] Obstructive sleep apnea [6] Misalignments of the body's circadian pacemaker with the environment (e.g., jet lag, shift work, or other circadian rhythm sleep ...

  6. Pittsburgh Sleep Quality Index - Wikipedia

    en.wikipedia.org/wiki/Pittsburgh_Sleep_Quality_Index

    The component scores consist of subjective sleep quality, sleep latency (i.e., how long it takes to fall asleep), sleep duration, habitual sleep efficiency (i.e., the percentage of time in bed that one is asleep), sleep disturbances, use of sleeping medication, and daytime dysfunction. Each item is weighted on a 0–3 interval scale.

  7. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag , as it is known in gaming circles , refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  8. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  9. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    The first PC compiler was for BASIC (1982) when a 4.8 MHz 8088/87 CPU obtained 0.01 MWIPS. Results on a 2.4 GHz Intel Core 2 Duo (1 CPU 2007) vary from 9.7 MWIPS using BASIC Interpreter, 59 MWIPS via BASIC Compiler, 347 MWIPS using 1987 Fortran, 1,534 MWIPS through HTML/Java to 2,403 MWIPS using a modern C / C++ compiler.