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However, a generator is an object with persistent state, which can repeatedly enter and leave the same scope. A generator call can then be used in place of a list, or other structure whose elements will be iterated over. Whenever the for loop in the example requires the next item, the generator is called, and yields the next item.
Java has had a standard interface for implementing iterators since its early days, and since Java 5, the "foreach" construction makes it easy to loop over objects that provide the java.lang.Iterable interface. (The Java collections framework and other collections frameworks, typically provide iterators for all collections.)
The C language does not have collections or a foreach construct. However, it has several standard data structures that can be used as collections, and foreach can be made easily with a macro.
An example of a Python generator returning an iterator for the Fibonacci numbers using Python's yield statement follows: def fibonacci ( limit ): a , b = 0 , 1 for _ in range ( limit ): yield a a , b = b , a + b for number in fibonacci ( 100 ): # The generator constructs an iterator print ( number )
Java has no first-class functions, so function objects are usually expressed by an interface with a single method (most commonly the Callable interface), typically with the implementation being an anonymous inner class, or, starting in Java 8, a lambda. For an example from Java's standard library, java.util.Collections.sort() takes a List and a ...
In computing, object code or object module is the product of an assembler or compiler. [ 1 ] In a general sense, object code is a sequence of statements or instructions in a computer language, [ 2 ] usually a machine code language (i.e., binary ) or an intermediate language such as register transfer language (RTL).
Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.
In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...