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Spencer Mansion is a fictional mansion featured in the Resident Evil franchise, and the primary setting of the 1996 survival horror video game Resident Evil and its 2002 remake. Constructed by Oswell E. Spencer , the owner and co-founder of the Umbrella Corporation , within the Arklay Mountains, it was designed by architect George Trevor.
Its idiosyncratic design is representative of America as seen through a Japanese lens, including the main hall's giant goddess statue. The original main hall of the station is a flat, pre-rendered image, while the one for Resident Evil 2 remake is fully rendered in 3D. Its lighting was drastically changed for the remake, from having brightly ...
Resident Evil, known as Biohazard (バイオハザード, Baiohazādo) in Japan, is a Japanese horror game series and media franchise created by Capcom.It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by zombies and other mutated creatures.
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House Beneviento furthered some of the ideas that the team had used in Resident Evil 7, with Sato noting that the fully veiled Donna Beneviento and her puppet Angie are considered to be the scariest of the four lords by his American colleagues, even though the team approached Angie's design with an instant impact in mind rather than being ...
Chris is first introduced in Resident Evil as a pointman for the Raccoon City Police Department's S.T.A.R.S. Alpha Team. In the fight against Bio-Organic Weapons (B.O.W), Chris becomes a co-founder of the B.S.A.A, a counter terrorism organization dedicated to fighting the threat of B.O.W's unleashed by criminal or terrorist elements on a global scale.
Elevation view of the Panthéon, Paris principal façade Floor plans of the Putnam House. A house plan [1] is a set of construction or working drawings (sometimes called blueprints) that define all the construction specifications of a residential house such as the dimensions, materials, layouts, installation methods and techniques.
Concept art sketches depicting early iterations of the Bakers. Producer Jun Takeuchi made the decision to delay script writing during the development of Resident Evil: Biohazard to give the art design team more freedom to explore character designs, which resulted in the Baker family undergoing a variety of design changes. [1]