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FGU published Space Opera in 1980, and supported it with over twenty supplements and adventures. One of these was Seldon's Compendium of Starcraft 1 (1981). FGU published the sequel, Seldon's Compendium of Starcraft 2 in 1984, a 48-page stapled booklet written by Edward E. Simbalist and Robert N. Charrette, with illustrations by Steve Crompton.
StarCraft II: Wings of Liberty was released in 2010, taking place four years after the end of StarCraft: Brood War.Two expansions, Heart of the Swarm and Legacy of the Void (both currently stand alone games), were planned from the beginning; the former was released in 2013 and the later was released in 2015.
To access the Arcade, simply download and install the free trial version of StarCraft II, no purchase necessary. Good news for Blizzard fans looking for more games to play -- the StarCraft II ...
StarCraft: Brood War is the expansion pack for the military science fiction real-time strategy video game StarCraft. Released in December 1998 for Microsoft Windows and June 1999 for Mac OS , it was co-developed by Saffire and Blizzard Entertainment .
StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. [1] The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator ...
StarCraft II: Wings of Liberty: July 27, 2010 [22] July 27, 2010 [22] Developed by Blizzard Entertainment for Windows and Mac OS X [23] Continues story from four years after Brood War [24] Intended as a first part of trilogy, and the title will be focusing on the story of Terrans [25] StarCraft II: Heart of the Swarm: March 12, 2013 March 12, 2013
Since the late 1990s, Blizzard has focused almost exclusively on the Warcraft, Diablo, StarCraft, and Overwatch series. All of Blizzard's games released since 2004 still receive expansions and updates, especially the long-running massively multiplayer online role-playing game World of Warcraft (2004).
On June 24, 2010, at a press-only Korean event, Blizzard announced that Korean players would be able to play StarCraft II for free with an active World of Warcraft subscription. In PC bangs, or other cybercafés, players can play the game by paying 500 to 1500 South Korean won (approx. $.50 to $1.50) per hour.
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