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Technology affordance in the e-Learning is a function of the capabilities of available computer I/O devices, having a tendency to evolve as new input and output devices become obtainable. [4] There are five levels of technology affordance interactivity: Immersion: full sensory immersion commonly called virtual reality. [5]
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...
As opposed to static online help or even animated tutorials, integrated learning systems are highly interactive and are designed to provide feedback as to progress and grasp of the subject matter at hand. Built-in tools further allow executive management or instructors and trainers to monitor and measure a student's progress.
Moreover, Gros et al. (1997), posit the inflexibility of traditional linear design processes, calling for a more iterative process, while Winn (1997) and Jonassen et al. criticize the positivist assumptions that learning situations are closed systems, imparting knowledge is the instructor's responsibility, and that human behavior is predictable ...
The field of data and information visualization is of interdisciplinary nature as it incorporates principles found in the disciplines of descriptive statistics (as early as the 18th century), [12] visual communication, graphic design, cognitive science and, more recently, interactive computer graphics and human-computer interaction. [13]
The design phase deals with learning objectives, assessment instruments, exercises, content, subject matter analysis, lesson planning, and media selection. The design phase should be systematic and specific. Systematic means a logical, orderly method that identifies, develops, and evaluates a set of planned strategies for attaining project goals.
Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people collaborate to share information. In interactive learning, people collaborate to share information.
Wisdom (Whitewater Interactive System Development with Object Models) is a software development process and method to design software-intensive interactive systems. It is based on object modelling, and focuses human-computer interaction (HCI) in order to model the software architecture of the system i.e. it is architecture-centric.