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  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it ...

  3. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    The first Canadian virtual reality film festival was the FIVARS Festival of International Virtual & Augmented Reality Stories, founded in 2015 by Keram Malicki-Sánchez. [131] In 2016, the first Polish VR program, The Abakanowicz Art Room was realized – it documented the art office of Magdalena Abakanowicz , made by JarosÅ‚aw Pijarowski and ...

  4. Virtual store research - Wikipedia

    en.wikipedia.org/wiki/Virtual_Store_Research

    Virtual store research is an extension of the traditional methods of marketing research. [1] While marketing research employs techniques like focus groups, surveys and observation to better understand consumer decision-making, virtual store research uses these standard research techniques within a simulated store setting, delivered via computer.

  5. Hero Is a Virtual Shopping Platform That ‘Humanizes ... - AOL

    www.aol.com/hero-virtual-shopping-platform...

    Founded in 2015 by Adam Levene, the Hero platform allows shoppers to go “inside the store” online to “interact with real experts at their favorite brands through video shopping, messaging ...

  6. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    Virtual reality headsets and CAVEs (Cave Automatic Virtual Environment) are examples of a fully immersive visual display, where the user can see only the virtual world and not the real world. Semi-immersive displays allow users to see both. Monitors and workbenches are examples of semi-immersive displays.

  7. Computer-mediated reality - Wikipedia

    en.wikipedia.org/wiki/Computer-mediated_reality

    Mediated reality is a proper superset of mixed reality, augmented reality, and virtual reality, as it also includes, for example, diminished reality. [2] Typically, it is the user's visual perception of the environment that is mediated.

  8. Samsung Gear VR - Wikipedia

    en.wikipedia.org/wiki/Samsung_Gear_VR

    The Samsung Gear VR [5] is designed to work with Samsung’s flagship smartphones. The only supported phones are Galaxy Note 4, Galaxy Note Edge, Galaxy S6, Galaxy S6 Edge, Galaxy Note 5, Galaxy S6 Edge+, Galaxy S7, Galaxy S7 Edge, Galaxy Note 7, Galaxy S8, Galaxy S8+, Galaxy Note 8, Galaxy Note 9, Galaxy S9, Galaxy S9+ Galaxy S10, Galaxy S10+, [6] [7]

  9. 30 Best Virtual and Digital Gifts for Last-Minute Shoppers - AOL

    www.aol.com/best-virtual-gifts-everyone-list...

    The best virtual gifts that require no shipping, including subscriptions and gift cards. These unique digital gifts can all be ordered online at the last minute! 30 Best Virtual and Digital Gifts ...