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A medical animation is a short educational film, usually based around a physiological or surgical topic, that is rendered using 3D computer graphics. While it may be intended for an array of audiences, the medical animation is most commonly utilized as an instructional tool for medical professionals or their patients.
Arterial_Stenting_3D_Medical_Animation.webm (WebM audio/video file, VP8/Vorbis, length 15 s, 486 × 360 pixels, 499 kbps overall, file size: 915 KB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
Random42 is a British medical animation studio based in central London. It was founded in 1992 by Hugo Paice, focusing primarily on creating animations for the pharmaceutical industry. It was founded in 1992 by Hugo Paice, focusing primarily on creating animations for the pharmaceutical industry.
Blausen Medical Communications is a privately held company founded by Bruce Blausen in Houston, Texas in 1991. [1] BMC created and owns a library of medical and scientific images and animations, and has developed information technology tools allowing access to the library; as well, it licenses and otherwise works to distribute the content.
XVIVO Scientific Animation (or XVIVO) is an American scientific and medical animation studio based in Hartford, Connecticut, United States. It was founded in 2001 by David Bolinsky , former lead medical illustrator at Yale University , and Michael Astrachan. [ 1 ]
Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop-motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures. Swift progression of consecutive images ...
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It is used in military, entertainment, sports, medical applications, and for validation of computer vision [3] and robots. [4] In films, television shows and video games, motion capture refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation.
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