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  2. Aim assist - Wikipedia

    en.wikipedia.org/wiki/Aim_assist

    Aiming down the sights or scope of a gun is a key component of first-person shooters. Allowing for more precise movements and aiming, the mouse and keyboard is considered the easier and more intuitive input. [1] [2] With a controller's thumbsticks being harder to use, developers of FPS games include aim assist as tool for those using ...

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also aim down sights. Refers to the common alternate method of firing a gun in a first-person shooter (FPS) game, typically activated by the right mouse button. The real-life analogue is when a person raises a rifle up and places the stock just inside the shoulder area, and leans their head down so they can see in a straight line along the top ...

  4. Aiming point - Wikipedia

    en.wikipedia.org/wiki/Aiming_point

    The earliest form of aiming point was a pair of aiming posts for each gun, almost in line with one another when viewed through the gun's sight, and placed about 50 m (160 ft) from the gun. There were at least two ways of using these, but the simplest is to aim the sight midway between them.

  5. Sight (device) - Wikipedia

    en.wikipedia.org/wiki/Sight_(device)

    Sights can be a simple set or system of physical markers that serve as visual references for directly aligning the user's line of sight with the target (such as iron sights on firearms), [3] or optical instruments that provide an optically enhanced—often magnified—target image aligned in the same focus with an aiming point (e.g. telescopic ...

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  7. Point shooting - Wikipedia

    en.wikipedia.org/wiki/Point_shooting

    Side view of handgun point shooting position. Point shooting (also known as target-[1] or threat-focused shooting, [2] intuitive shooting, instinctive shooting, subconscious tactical shooting, or hipfiring) is a practical shooting method where the shooter points a ranged weapon (typically a repeating firearm) at a target without relying on the use of sights to aim.

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  9. Line of sight (video games) - Wikipedia

    en.wikipedia.org/wiki/Line_of_sight_(video_games)

    A tank behind a tall hill would not be able to see an enemy tank on the other side of the hill. Therefore, the first tank does not have a line of sight to the enemy tank. Conversely, a squad of soldiers atop the hill may be able to see both tanks, though the tanks may not be able to see them (since the tank's upward line of sight is limite