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Articles relating to familiars and their depictions, supernatural entities or spiritual guardians that would protect or assist witches and cunning folk in their practice of magic. Subcategories This category has only the following subcategory.
A late-16th-century English illustration of a witch feeding her familiars. In European folklore of the medieval and early modern periods, familiars (strictly familiar spirits, as "familiar" also meant just "close friend" or companion, and may be seen in the scientific name for dog, Canis familiaris) were believed to be supernatural entities, interdimensional beings, or spiritual guardians that ...
Terraria is a 2D sandbox game with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both single-player and multiplayer modes. [ 3 ] [ 4 ] The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES . [ 4 ]
Survival games focus on the survival parts of these games, while encouraging exploration of an open world. [1] Some gameplay elements present in the action-adventure genre—such as resource management and item crafting—are commonly found in survival games and serve as central elements featured in games like Survival Kids. At the start of a ...
Modern versus fictional witches "In general, when people talk about witchcraft as we see it in horror films or supernatural TV series, which often doesn't really bear much resemblance to the ...
The first part of Cunning Folk and Familiar Spirits is devoted to a historical examination of the professional cunning folk and accused witches of Early Modern Britain, with a particular focus on the beliefs in familiar spirits that they held to; according to Wilby, this serves the purpose of "illustrat[ing] in some detail, the event-pattern ...
Chandler adds that, for her, the daily practices have, in turn, spawned new rituals of “self-care” that go hand in hand. Even things like “setting an altar,” which creates “a spiritual ...
10 There shall not be found among you any one who maketh his son or his daughter to pass through the fire, or who useth divination, or an observer of times, or an enchanter, or a witch, 11 or a charmer, or a consulter with familiar spirits, or a wizard, or a necromancer.