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  2. Indexer (programming) - Wikipedia

    en.wikipedia.org/wiki/Indexer_(programming)

    In this example, the indexer is used to get the value at the nth position, and then to get the position in the list referenced by its value. The output of the code is: John is the member number 0 of the doeFamily Jane is the member number 1 of the doeFamily

  3. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    Public Class Student Private _name As String Public Property Name Get Return _name End Get Set (ByVal value) _name = value End Set End Property End Class In VB.NET 2010, Auto Implemented properties can be utilized to create a property without having to use the Get and Set syntax.

  4. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# supports classes with properties. The properties can be simple accesor functions with a backing field, or implement arbitrary getter and setter functions. A property is read-only if there's no setter. Like with fields, there can be class and instance properties. The underlying methods can be virtual or abstract like any other method. [82]

  5. C Sharp 3.0 - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_3.0

    The programming language C# version 3.0 was released on 19 November 2007 as part of .NET Framework 3.5.It includes new features inspired by functional programming languages such as Haskell and ML, and is driven largely by the introduction of the Language Integrated Query (LINQ) pattern to the Common Language Runtime. [1]

  6. Comparison of programming languages (string functions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    In object-oriented languages, string functions are often implemented as properties and methods of string objects. In functional and list-based languages a string is represented as a list (of character codes), therefore all list-manipulation procedures could be considered string functions.

  7. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  8. Flyweight pattern - Wikipedia

    en.wikipedia.org/wiki/Flyweight_pattern

    A classic example are the data structures used representing characters in a word processor. Naively, each character in a document might have a glyph object containing its font outline, font metrics, and other formatting data. However, this would use hundreds or thousands of bytes of memory for each character.

  9. Nemerle - Wikipedia

    en.wikipedia.org/wiki/Nemerle

    Nemerle's most notable feature is the ability to mix styles of programming that are object-oriented and functional. Programs may be structured using object-oriented concepts such as classes and namespaces, while methods can (optionally) be written in a functional style.