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In 2014, China partially eased the restrictions on video game hardware by allowing game consoles to be manufactured in the Shanghai Free-Trade Zone (FTZ) and sold in the rest of China subject to cultural inspections. [7] In July 2015, the ban on video game consoles within the country was completely lifted.
A large number of games were banned throughout China. Home gaming consoles were banned in mainland China from June 2000 [30] [31] until 2013. When the ban was lifted, eighth-generation consoles such as the Xbox One and PlayStation 4 were allowed in the country. [32]
The government said through a state controlled newspaper that it "turns its spear point on China". [157] [158] Also banned is the track "Communist China" by British rock group Japan. The album X by Australian pop singer Kylie Minogue was released as a 10-track edition of the album by EMI Records. The album got three tracks banned due to strict ...
In China, video game consoles were banned in June 2000. This has led to an explosion in the popularity of computer games, especially MMOs. Consoles and the games for them are easily acquired however, as there is a robust grey market importing and distributing them across the country.
HONG KONG (Reuters) -Chinese regulators announced on Friday a wide range of rules aimed at curbing spending and rewards that encourage video games, dealing a blow to the world's biggest games ...
Cai Wu, former head of China's Ministry of Culture. Video game consoles were banned in Mainland China in June 2000. [13] [14] This ban was finally lifted in January 2014. However, the Chinese would still police video games which would be "hostile to China or not in conformity with the outlook of China's government".
China's draft online video gaming rules were designed to promote the healthy development of the industry, regulators said on Saturday, adding that the government would further improve the proposed ...
The eighth-generation console market was also influenced by the lifting of China's ban on video consoles in 2015, as well as the growth of the mobile gaming sector. A number of retro microconsoles were also released during this period.