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SpaceKids is an entertainment and educational game for children. [1] In this interactive cartoon, Zeedle and Deet are Kids who travel to Earth in a living UFO to find their famous missing grandfather, a space explorer who has traveled to Earth without them.
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Blue's Clues Kindergarten is a Windows and Macintosh PC video game distributed on CD-ROM. [2] Based on the television series Blue's Clues , kids can learn different skills that will help them get ready for grade school.
Baby Boomer (video game) Baby Pac-Man; Baby T-Rex; Balloon Kid; Barney's Hide & Seek Game; Bart Simpson's Escape from Camp Deadly; Beacon Pines; Bebe's Kids (video game) Ben's Game; Bible Adventures; Big Brain Wolf; The Binding of Isaac (video game) The Binding of Isaac: Rebirth; Bio Miracle Bokutte Upa; Bird Mother; Boku no Natsuyasumi; Boku ...
JumpStart Kindergarten was the 8th most popular title in the CD-ROM category in the Washington, D.C. area in the week ending October 14, 1995, [29] and 9th in the week ending May 4, 1996. [30] Throughout 1997, JumpStart Toddlers took in over $4 million. [ 31 ]
Space Place Prime highlights material on the Space Place website, as well as popular NASA images and videos. [8] The Space Place program has produced games for the iPad and iPhone as well. Currently released Space Place games are Comet Quest, [9] about the Rosetta mission, and Satellite Insight, [10] about NOAA's GOES-R series weather satellites.
Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.
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