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  2. The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion

    The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.

  3. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.

  4. Development of The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/Development_of_The_Elder...

    A near-final build of Oblivion would later be shown at Microsoft's Consumer Electronics Show press tent—but not at its public Xbox 360 booth [25] —in January 2006, showcasing the game's exteriors. A Joystiq reporter at the scene was not entirely impressed, finding the demo marred by long load times and slowdowns during combat.

  5. The Elder Scrolls IV: Knights of the Nine - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:...

    Players begin Oblivion by defining their character; deciding on its skill set, specialization, physical features, and race. Knights of the Nine is an example of open-ended -style gameplay: the main quest may be delayed or completely ignored as the player explores the game world, follows side quests, interacts with NPCs , and develops a ...

  6. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    The game centers around an event referred to as "The Oblivion Crisis", where portals to the planes of Oblivion open and release hordes of Daedra upon Tamriel. Developers working on Oblivion focused on providing a tighter storyline, more developed characters, [ 44 ] [ 45 ] and to make information in the game world more accessible to players. [ 46 ]

  7. The Elder Scrolls IV: Shivering Isles - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:...

    Shivering Isles is identical to the basic gameplay of The Elder Scrolls IV: Oblivion; the basic design, maneuvers, and interfaces remain unchanged. [3] [7] As such, it is a fantasy-based role-playing adventure game. Players begin Oblivion by defining their character, deciding on its skill set, specialization, physical features, and race. The ...

  8. These NFL teams didn't make the playoffs — what will ... - AOL

    www.aol.com/sports/nfl-teams-didnt-playoffs...

    Build the offensive line. Injuries were the biggest reason San Francisco took a step back this season, but the up-front play became an issue over the course of the year.

  9. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    It allows non-player characters (NPCs) to make choices and engage in behaviors more complex than in past titles. The technology was developed for The Elder Scrolls IV: Oblivion and expanded in The Elder Scrolls V: Skyrim ; it is also used in Fallout 3 , Fallout: New Vegas and Fallout 4 , also published by Bethesda, with 3 and 4 being developed ...