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Wisdom (Whitewater Interactive System Development with Object Models) is a software development process and method to design software-intensive interactive systems. It is based on object modelling, and focuses human-computer interaction (HCI) in order to model the software architecture of the system i.e. it is architecture-centric.
An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by ...
Distributed Interactive Simulation (DIS) is an IEEE standard for conducting real-time platform-level wargaming across multiple host computers and is used worldwide, especially by military organizations but also by other agencies such as those involved in space exploration and medicine.
iMUSE (Interactive Music Streaming Engine) is an interactive music system used in a number of LucasArts video games.The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly.
The Humane Interface: New Directions for Designing Interactive Systems (ISBN 0-201-37937-6) is a book about user interface design written by Jef Raskin and published in 2000. It covers ergonomics, quantification, evaluation, and navigation. [1] [2] [3]
Real-time simulation refers to a computer model of a physical system that can execute at the same rate as actual "wall clock" time. In other words, the computer model runs at the same rate as the actual physical system. For example, if a tank takes 10 minutes to fill in the real world, it would take 10 minutes to fill in the simulation as well.
IPython [10] is a software system for scientific interactive computing, [11] supporting data visualization, event-driven programming and a number of related GUI toolkits. [ 12 ] The Georgia Institute of Technology's School of Interactive Computing formed in 2007, offering masters and doctoral degrees via collaboration with more than 40 faculties.
Later versions were termed INTERACTIVE UNIX System V/386 and based on System V 3.2, though with elements of BSD added. After its acquisition of Interactive, Sun Microsystems continued to maintain INTERACTIVE UNIX System, offering it as a low-end alternative to its System V.4-based Solaris , even when the latter had been ported to x86-based ...
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