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Pocket Books: October 1998: 0-671-02439-6: Novelization of Resident Evil (1996) video game. 2 Caliban Cove: 0-671-02440-X: Original novel. 3 City of the Dead: May 1999: 0-671-02441-8: Novelization of Resident Evil 2 (1998) video game. 4 Underworld: 0-671-02442-6: Original novel. 5 Nemesis: October 2000: 0-671-78496-X: Novelization of Nemesis ...
Prequel novel to the game. Resident Evil: The Umbrella Conspiracy: S.D. Perry: ISBN 0671024396: Pocket Books Based on the 1996 video game: Caliban Cove: ISBN 978-0-671-02440-6: City Of The Dead: ISBN 0671024418: Based on Resident Evil 2: Underworld: ISBN 0671024426: Nemesis (Book 5) ISBN 978-0-671-78496-6: Based on Resident Evil 3: Nemesis
Resident Evil series (1996–present) developed and published by Capcom [1] Parasite Eve (1998) developed by Square and published by Square Electronic Arts. Parasite Eve II (2000) developed by Square and published by Square Electronic Arts
Resident Evil, known as Biohazard (バイオハザード, Baiohazādo) in Japan, is a Japanese horror game series and media franchise created by Capcom.It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by zombies and other mutated creatures.
Promotional comic. Prelude to Resident Evil. Resident Evil #1–5 Magazine Various Image Comics; WildStorm: March 1998 – February 1999 Anthology comics magazine. Selected stories: Collection One (978-1563895722) Resident Evil: Fire and Ice #1–4 Limited series Ted Adams, Kris Oprisko, Shawn Crystal WildStorm December 2000 – May 2001 Fire ...
Resident Evil (Biohazard in Japan) is a Japanese multimedia horror franchise owned by the video game company Capcom.The franchise was created in 1996 with Resident Evil, a survival horror video game developed and published by Capcom for the GameCube console.
To this category belongs to books based on video games, either adaptions (novelizations) of the games themselves, or prequels/sequels. In case there is no Wikipedia article on the books (as on the Myst novels), the links refer to the games instead (like The Dig ).
Leon was introduced as one of two playable protagonists, alongside college student Claire Redfield, in Capcom's 1998 survival horror video game Resident Evil 2. [15] [16] Although creative director Hideki Kamiya preferred the "blunt, tough-guy type", he created Leon as "someone with weaknesses" in order to set him apart and take the game in a different direction from Chris Redfield and the ...