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  2. Hyperrealism (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Hyperrealism_(visual_arts)

    It is also called super-realism or hyper-realism and painters like Richard Estes, Denis Peterson, Audrey Flack, and Chuck Close often worked from photographic stills to create paintings that appeared to be photographs." [5]

  3. W.A.R. FW-190 - Wikipedia

    en.wikipedia.org/wiki/W.A.R._FW-190

    The W.A.R. FW-190 is a half-scale homebuilt replica of a Focke-Wulf Fw 190 fighter. In July 1973, War Aircraft Replicas International of Santa Paula, California began design of an approximately half-scale replica of the Fw 190, the first of a series of replicas of World War II aircraft using similar constructional techniques.

  4. War Aircraft Replicas International - Wikipedia

    en.wikipedia.org/wiki/War_Aircraft_Replicas...

    The aircraft are all half-scale World War II fighter aircraft replicas, based on a common design, consisting of a wooden fuselage box shape and wooden spar wing. Polyurethane foam was then used to create the different aircraft shapes and details. The foam was then covered in a high-strength laminating fabric and epoxy-resin.

  5. W.A.R. P-47 Thunderbolt - Wikipedia

    en.wikipedia.org/wiki/W.A.R._P-47_Thunderbolt

    The W.A.R. P-47 Thunderbolt is a half-scale homebuilt replica of a P-47 Thunderbolt fighter, produced as a kit by War Aircraft Replicas International, Inc. for amateur construction. [ 1 ] [ 2 ] [ 3 ] Design

  6. Bally B-17 - Wikipedia

    en.wikipedia.org/wiki/Bally_B-17

    The Bally Bomber B-17 is a single-seat homebuilt aircraft, intended as a one-third scale replica of the Boeing B-17 Flying Fortress. [1] The Bally Bomber made its debut during the 2018 EAA AirVenture Oshkosh .

  7. Miniature model (gaming) - Wikipedia

    en.wikipedia.org/wiki/Miniature_model_(gaming)

    Manufacturer's use of scale is not uniform and can deviate by as much as 30%. [citation needed] Some manufacturers measure figure height from the feet to the eyes rather than the top of the head; therefore, a figure that is 30mm to the top of its head could be considered to be a 28mm miniature. Figures of 15 mm, 20 mm, 25 mm, 28 mm, 30 mm, 32 ...

  8. Hyperreality - Wikipedia

    en.wikipedia.org/wiki/Hyperreality

    Hyperreality is significant as a paradigm to explain current cultural conditions. Consumerism, because of its reliance on sign exchange value (e.g. brand X shows that one is fashionable, car Y indicates one's wealth), could be seen as a contributing factor in the creation of hyperreality or the hyperreal condition.

  9. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.