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  2. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    Subsurface scattering is an indirect form of reflection where some of the light is transmitted into a semi-transparent material, scattered under the surface and bounced back out again. The light that is not absorbed by the material and bounced out through the surface again gives rise to a diffuse indirect reflection, which will illuminate the ...

  3. Alembic (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Alembic_(computer_graphics)

    Alembic supports the common geometric representations used in the industry, including polygon meshes, subdivision surface, parametric curves, NURBS patches and particles. Alembic also has support for transform hierarchies and cameras. With the latest version comes initial support for materials and lights as well.

  4. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    A polygon mesh of a dolphin In 3D computer graphics , polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes . Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .

  5. Polygon Cruncher - Wikipedia

    en.wikipedia.org/wiki/Polygon_Cruncher

    Polygon Cruncher simplifies meshes and retains most details even while reducing polygons by as much as 95%. [2] Texture information, vertex colors, and specified normals are taken into account during optimization, as well as many others settings. For example, it is possible to define a symmetry axis in order to produce symmetrical low ...

  6. Gouraud shading - Wikipedia

    en.wikipedia.org/wiki/Gouraud_shading

    However, highly localized lighting effects (such as specular highlights, e.g. the glint of reflected light on the surface of an apple) will not be rendered correctly, and if a highlight lies in the middle of a polygon, but does not spread to the polygon's vertex, it will not be apparent in a Gouraud rendering; conversely, if a highlight occurs ...

  7. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  8. Phong shading - Wikipedia

    en.wikipedia.org/wiki/Phong_shading

    Unlike Gouraud shading, which interpolates colors across polygons, in Phong shading, a normal vector is linearly interpolated across the surface of the polygon from the polygon's vertex normals. The surface normal is interpolated and normalized at each pixel and then used in a reflection model, e.g. the Phong reflection model , to obtain the ...

  9. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    The extended specification lists a "Core List (required)", "Second List (often used)" and "Third List (suggested extensions)" of property names. [2] The word list indicates that the data is a list of values, the first of which is the number of entries in the list (represented as a 'uchar' in this case). In this example each list entry is ...