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Note the hole through the torso and the masked face, the two invariant traits of hollow character design. In the Bleach universe, a hollow is a monstrous soul-eating spirit that results when a deceased soul is consumed by negative emotions or is forcibly converted by other hollows. All hollows have masks attached to their faces and a hollow ...
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game.It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.
Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...
Hollow World was written by Aaron Allston, with a cover by Fred Fields and interior illustrations by Thomas Baxa and Mark Nelson, and was published by TSR in 1990 as a boxed set containing a 128-page book, a 64-page book, and a 32-page book, and four large color maps.
Heine and Premont also commented that the way in which Dungeons & Dragon presents half-elves is very different from the other half-human choice, the half-orc; while half-elves often seek to find their place as outsiders and become "a race of leaders, ambassadors and social butterflies", half-orcs tend to embody a more uncivilized, barbaric ...