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Vortex Software was a video game developer founded by Costa Panayi and Paul Canter in the early 1980s to sell the game Cosmos which Panayi had developed for the Sinclair ZX81. [1] They converted the game to the ZX Spectrum , but due to the low sales of the ZX81 version they licensed the game to Abbex.
The overall concept of Vortex fueled unconfirmed speculation that the project may have been derived from an unreleased game based on Transformers, [3] but in a 2015 interview with Retro Gamer, programmer Michael Wong-Powell confirmed that Vortex and Transformers were entirely separate projects, with the latter being cancelled during development.
Costa Panayi is a former computer game programmer active during the 1980s. He founded Vortex Software with Paul Canter , publishing games for the ZX Spectrum , Commodore 64 and Amstrad CPC . He is of Greek Cypriot descent, and studied engineering at the University of Salford .
These are video games either developed or published by the Vortex Software company. Pages in category "Vortex Software games" The following 9 pages are in this category, out of 9 total.
Vortex (also known as The Vortex: Quantum Gate II) is the 1994 sequel to Quantum Gate by Hyperbole Studios for Mac and Windows. The game tells the adventures of an army grunt in a futuristic (but medieval like) society where water is scarce. The game was developed using Softimage and VirtualCinema. Entertainment Weekly gave the game a C. [7]
Juris Graney for the Australian Commodore and Amiga Review said "Overall the game is great. Sound effects and music are tastefully done and the graphics are excellent. If you, like me, are getting a little tired of the continuous line of look-alike punch-em-ups and shoot-em-ups that are being paraded to us, then Vortex may be just what you are looking for" [10]
This page was last edited on 13 September 2024, at 13:29 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Game Developer Publisher System Date released Notes Game engine Mystery House: On-Line Systems: On-Line Systems Apple II: 5 May 1980: First graphic adventure game, featuring black and white visuals. ADL (Adventure Development Language) Wizard and the Princess: On-Line Systems: On-Line Systems