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ExploreLearning is a Charlottesville, Virginia-based education technology company that operates a large library of interactive online simulations for mathematics and science education in grades 3–12 called 'Gizmos'. ExploreLearning also makes Reflex, an online, game-based system for math fact memorization. [1]
The word reflexive is originally derived from the Medieval Latin reflexivus ('recoiling' [c.f. reflex], or 'directed upon itself') (c. 1250 AD) ...
Trigonometry (from Ancient Greek τρίγωνον (trígōnon) 'triangle' and μέτρον (métron) 'measure') [1] is a branch of mathematics concerned with relationships between angles and side lengths of triangles.
In biology, a reflex, or reflex action, is an involuntary, unplanned sequence or action [1] and nearly instantaneous response to a stimulus. [2] [3] The simplest reflex is initiated by a stimulus, which activates an afferent nerve. The signal is then passed to a response neuron, which generates a response.
A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect.
In the area of mathematics known as functional analysis, a reflexive space is a locally convex topological vector space for which the canonical evaluation map from into its bidual (which is the strong dual of the strong dual of ) is a homeomorphism (or equivalently, a TVS isomorphism).
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