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Third-person gameplay in daytime levels (Apotos, PS3/360 version) Sonic Unleashed is a platform game in which the player controls the titular Sonic the Hedgehog in two modes: fast-paced levels that take place during daytime, showcasing and using Sonic's trademark speed as seen in previous games in the series, and slower, night-time levels, during which Sonic transforms into the Werehog, and ...
Also includes four unlockable Genesis games unrelated to Sonic. [168] Released on the PlayStation 2, Xbox, and PC as Sonic Mega Collection Plus, which added six of the twelve Game Gear Sonic games: Sonic the Hedgehog, Sonic Chaos, Sonic Drift, Sonic Labyrinth, Dr. Robotnik's Mean Bean Machine, and Sonic Blast. [169]
It was conceived as a sequel to Adventure 2, but became a standalone entry after Sonic Team introduced innovations to separate it from the Adventure games. [134] With Unleashed, Sonic Team sought to combine the best aspects of 2D and 3D Sonic games and address criticisms of previous 3D entries, [135] [136] although reviews were mixed due to the ...
In programming the game, the development team used the Hedgehog Engine 2, an updated version of the game engine used in Sonic Unleashed and Sonic Generations. [16] The gameplay was mostly modeled off Unleashed ' s, with elements from Colors and Generations. [12]
Sonic Generations [c] is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Windows, and Nintendo 3DS.Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog series, the game follows Sonic and his sidekick Tails as they form an alliance with their past selves and travel through levels from previous Sonic games.
Gameplay screenshot taken during the stage "Kingdom Valley", where Sonic is running at full speed. Sonic the Hedgehog is a 3D platformer with action-adventure and role-playing elements. [1] Like Sonic Adventure, the player navigates through open-ended hub worlds where they can converse with townspeople and perform missions to advance the story. [2]
Sonic Heroes downplays the action-adventure and exploration-based gameplay of its predecessors Sonic Adventure (1998) and Sonic Adventure 2 (2001) in favor of returning to the linear style of Sega Genesis-era Sonic games. Heroes was the first multi-platform Sonic game, produced for the PlayStation 2, Xbox, GameCube, and Windows.
According to Ethan Einhorn, the producer for the collection, the three "lock-on" games (Knuckles in Sonic 2, Sonic 3 & Knuckles, and Blue Sphere) were not included citing "tight development times", and that including them would have meant "dropping several titles from the collection altogether", specifically the aforementioned nine unlockable ...