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  2. Accessibility - Wikipedia

    en.wikipedia.org/wiki/Accessibility

    Accessibility is the design of products, devices, services, vehicles, or environments so as to be usable by people with disabilities. [1] The concept of accessible design and practice of accessible developments ensures both "direct access" (i.e. unassisted) and "indirect access" meaning compatibility with a person's assistive technology (for ...

  3. AI is a game changer for students with disabilities. Schools ...

    lite.aol.com/tech/story/0001/20241226/ff1f51379b...

    Schools everywhere have been wrestling with how and where to incorporate AI, but many are fast-tracking applications for students with disabilities. Getting the latest technology into the hands of students with disabilities is a priority for the U.S. Education Department, which has told schools they must consider whether students need tools ...

  4. Assistive technology - Wikipedia

    en.wikipedia.org/wiki/Assistive_technology

    [1] In schools, assistive technology can be critical in allowing students with disabilities to access the general education curriculum. Students who experience challenges writing or keyboarding, for example, can use voice recognition software instead.

  5. Universal design - Wikipedia

    en.wikipedia.org/wiki/Universal_design

    Universal design is the design of buildings, products or environments to make them accessible to people, regardless of age, disability, or other factors. It emerged as a rights -based, anti- discrimination measure, which seeks to create design for all abilities.

  6. Marc Harrison - Wikipedia

    en.wikipedia.org/wiki/Marc_harrison

    Marc Harrison, (July 1, 1936- September 22, 1998) was an industrial designer and educator whose work aligned with the idea of universal design that makes products easier to use for people with disabilities as well as people without disabilities.

  7. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    These games are not only great examples of accessible games, but also drive innovation in game design. In recent years, game accessibility has been actively researched, for example in student projects . [13] The unique limitations of the target group make such projects interesting, instructive and challenging for students.

  8. Strategic technology plan - Wikipedia

    en.wikipedia.org/wiki/Strategic_Technology_Plan

    An example of a mission statement: Our mission is to ensure our students have the desire for learning and provide them with the knowledge, skills, and values to become contributing citizens of the world. A vision statement describes what the organization stands for, what it believes in, and why it exists. It describes the desired outcome ...

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