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  2. Knuth–Plass line-breaking algorithm - Wikipedia

    en.wikipedia.org/wiki/Knuth–Plass_line-breaking...

    The Knuth–Plass algorithm is a line-breaking algorithm designed for use in Donald Knuth's typesetting program TeX.It integrates the problems of text justification and hyphenation into a single algorithm by using a discrete dynamic programming method to minimize a loss function that attempts to quantify the aesthetic qualities desired in the finished output.

  3. AMS-LaTeX - Wikipedia

    en.wikipedia.org/wiki/AMS-LaTeX

    AMS-LaTeX is a collection of LaTeX document classes and packages developed for the American Mathematical Society (AMS). Its additions to LaTeX include the typesetting of multi-line and other mathematical statements, document classes, and fonts containing numerous mathematical symbols. [1] It has largely superseded the plain TeX macro package ...

  4. Help:Displaying a formula - Wikipedia

    en.wikipedia.org/wiki/Help:Displaying_a_formula

    When an inline formula is long enough, it can be helpful to allow it to break across lines. Whether using LaTeX or templates, split the formula at each acceptable breakpoint into separate <math> tags or {{ math }} templates with any binary relations or operators and intermediate whitespace included at the trailing rather than leading end of a part.

  5. TeX - Wikipedia

    en.wikipedia.org/wiki/TeX

    If no suitable line break can be found for a line, the system will try to hyphenate a word. The original version of TeX used a hyphenation algorithm based on a set of rules for the removal of prefixes and suffixes of words, and for deciding if it should insert a break between the two consonants in a pattern of the form vowel – consonant ...

  6. Formula editor - Wikipedia

    en.wikipedia.org/wiki/Formula_editor

    WYSIWYM LaTeX editor with symbolic math and plotting No Sentido: Yes Yes No No Yes No No No JavaScript editor for creating OpenMath: ShareMath.com: Yes but limited Yes No No Yes Yes No No Flash Player Create, share and remix equations on the web. Embeds AlfredEq No Texify: Yes No No Yes No Yes No No An online LaTeX equation writer.

  7. The Art of Computer Game Design - Wikipedia

    en.wikipedia.org/.../The_Art_of_Computer_Game_Design

    The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California, by McGraw-Hill/Osborne Media in 1984.

  8. MathType - Wikipedia

    en.wikipedia.org/wiki/MathType

    MathType is a graphical editor for mathematical equations, allowing entry with the mouse or keyboard in a full graphical WYSIWYG environment. [2] This contrasts to document markup languages such as LaTeX where equations are entered as markup in a text editor and then processed into a typeset document as a separate step.

  9. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game.