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  2. SketchUp - Wikipedia

    en.wikipedia.org/wiki/SketchUp

    SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS. [4]

  3. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    They are commonly used to give texture to models, renders, or environments in animation or video games. [1] These textures are created by artists or designers using bitmap editor software such as Adobe Photoshop [2] or GIMP, [3] or simply by scanning an image and, if necessary, retouching it on a personal computer.

  4. Seamless3d - Wikipedia

    en.wikipedia.org/wiki/Seamless3d

    In 2001 Seamless3d was made freely available online as a C++ library. [10] The library centered on the creation of animated single mesh avatars for the Blaxxun 3d multi-user platform. It allowed the user to create smooth shaped triangle meshes and join different meshes together with tangent matching surfaces at the joining edges using a C++ ...

  5. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?

  6. Penrose tiling - Wikipedia

    en.wikipedia.org/wiki/Penrose_tiling

    The smaller A-tile, denoted A S, is an obtuse Robinson triangle, while the larger A-tile, A L, is acute; in contrast, a smaller B-tile, denoted B S, is an acute Robinson triangle, while the larger B-tile, B L, is obtuse. Concretely, if A S has side lengths (1, 1, φ), then A L has side lengths (φ, φ, 1). B-tiles can be related to such A-tiles ...

  7. Tessellation - Wikipedia

    en.wikipedia.org/wiki/Tessellation

    A normal tiling is a tessellation for which every tile is topologically equivalent to a disk, the intersection of any two tiles is a connected set or the empty set, and all tiles are uniformly bounded. This means that a single circumscribing radius and a single inscribing radius can be used for all the tiles in the whole tiling; the condition ...

  8. Tiled printing - Wikipedia

    en.wikipedia.org/wiki/Tiled_printing

    A tiled printing program overlays a grid on the printed image in which each cell (or tile) is the size of a printed page, and then prints each tile. A person can then arrange the tiles to reconstruct the full image. Tiled printing has been widespread since the days of mainframe computers.

  9. Tile-based video game - Wikipedia

    en.wikipedia.org/wiki/Tile-based_video_game

    An oblique texture atlas in the style of Ultima VI. A tile-based video game, or grid-based video game, is a type of video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid. That the screen is made of such tiles is a ...