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Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [5] At that time, the results were limited to a few video games, namely Battlefield V, [6] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.
Actual 3D Vision Ready support added on September 13, 2012 [13] QLOC Capcom: Fighting: Super Street Fighter IV Arcade Edition: 5 July 2011: Dimps/Capcom: Capcom: Fighting: Tom Clancy's H.A.W.X 2: 12 November 2010: Ubisoft Bucharest: Ubisoft: Arcade flight: Trine: 3 July 2009. Actual 3D Vision support added on August 4, 2010 [23] Frozenbyte
The game received an update on December 19, 2019, which provides DirectX Raytracing support for PC graphics cards with Nvidia DLSS and real-time ray traced effects. [8] [9] Deliver Us the Moon was released for PlayStation 4 and Xbox One on April 24, 2020, with Wired Productions as the publisher. [2]
This is a list of stereoscopic video games. The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D , DDD TriDef, Nvidia 3D Vision , 3DGM, and more.
[2] [3] The following year, Angel Studios developed Midtown Madness 2 (2000), the first title to use the new Angel Game Engine (AGE). [4] In 2002, Angel Studios was sold to Take-Two Interactive, moved under Rockstar Games, and rebranded Rockstar San Diego. This sale also included AGE, later renamed the Rockstar Advanced Game Engine (RAGE). [5]
[16] [17] It also includes support for a number of graphics upscaling technologies, such as DLSS and FSR. [18] Yoshida called this the "first phase" of graphical improvements to the game because certain techniques were still unfeasible to apply to a realtime online game and he aimed to employ them in the future. [9]
Call of Duty 4: Modern Warfare was released using version 3.0 of the engine. This game included features such as bullet penetration, improved AI, lighting engine upgrades, better explosions, particle system enhancements and many more improvements. Treyarch began using an enhanced version of the IW 3.0 engine for Call of Duty: World at War. [6]
Deep Learning Anti-Aliasing (DLAA) is a form of spatial anti-aliasing created by Nvidia. [1] DLAA depends on and requires Tensor Cores available in Nvidia RTX cards. [1]DLAA is similar to Deep Learning Super Sampling (DLSS) in its anti-aliasing method, [2] with one important differentiation being that the goal of DLSS is to increase performance at the cost of image quality, [3] whereas the ...