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  2. Narrative of video games - Wikipedia

    en.wikipedia.org/wiki/Narrative_of_video_games

    Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]

  3. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    It is one of the few major video game categories that are recognized by narrative elements rather than by gameplay, gameplay mode, or platform. Survival horror is a subgenre of horror games focused on action-adventure style of gameplay.

  4. Adventure game - Wikipedia

    en.wikipedia.org/wiki/Adventure_game

    An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. [1] The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres.

  5. Until Dawn - Wikipedia

    en.wikipedia.org/wiki/Until_Dawn

    The Games Machine ' s Marco Ravetto noted that the remake retained the strong narrative structure and engaging character arcs of the original game and admired the improved graphical quality, but decried the minor narrative additions, new camera system and lack of significant new features or multiplayer options. [77]

  6. Minecraft: Story Mode - Wikipedia

    en.wikipedia.org/wiki/Minecraft:_Story_Mode

    Minecraft: Story Mode is an episodic point-and-click video game developed and published by Telltale Games, based on Mojang Studios' sandbox video game, Minecraft.The first five episodes were released between October 2015 through March 2016 and an additional three episodes were released as downloadable content (DLC) in mid-2016.

  7. As Dusk Falls - Wikipedia

    en.wikipedia.org/wiki/As_Dusk_Falls

    The gameplay of As Dusk Falls revolves around interactive storytelling, as well as novel techniques used to gauge consensus among players for pivotal narrative decisions when playing co-operatively in its multiplayer modes. [2] Its narrative is a multi-generational story about "two families whose trajectories collide in the Arizona desert in ...

  8. ‘Video games are in for quite a trip’: How generative AI ...

    www.aol.com/video-games-quite-trip-generative...

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  9. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.