Search results
Results from the WOW.Com Content Network
Literally Immersive Gamebooks, written by James A. Hirons (5 books) Lone Wolf, mostly written by Joe Dever (33 books planned, 31 published so far) Make Your Own Adventure With Doctor Who (6 books, Sixth Doctor) [1] Marvel Superheroes, written by various authors (8 books) Narnia Solo Games, written by various authors (7 books advertised, 5 ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
The series distinguished itself by featuring a fantasy role-playing element, with the caption on each cover claiming each title was "a Fighting Fantasy gamebook in which YOU are the hero!" The popularity of the series led to the creation of merchandise such as action figures, board games, role-playing game systems, magazines, novels and video ...
The You Decide on the Adventure series has four gamebooks published by Scholastic from 2001 to 2002. All four were written by Craig Wessel, based on Game Boy Advance and Game Boy Color games. [9] Super Mario Advance (2001), based on Super Mario Advance; The Legend of Zelda: Oracle of Seasons (2001), based on The Legend of Zelda: Oracle of Seasons
The Beginner Game basic rule book is limited and lacks the full gameplay and character generation and development rules from the Core Book. Star Wars: Edge of the Empire - Core Rulebook [June, 2013]: Hardback Core Rulebook with improved rules and corrected errata.
Lone Wolf is a series currently consisting of 31 gamebooks, created by Joe Dever and initially illustrated (books 1–8) by Gary Chalk.Dever wrote the first 29 books of the series before his son Ben, with help from French author Vincent Lazzari, took over writing duty upon his father's death.
In 2005 the gamebooks were made available for free download at Project Aon. [9] The series plays for the most part at the tip of south-eastern Magnamund, in the land then known as the Shadakine Empire, and features Grey Star, a human that was raised by the Shianti, a race of demi-gods.
Gamebooks range widely in terms of the complexity of the game aspect. At one end are the branching-plot novels, which require the reader to make choices but are otherwise like regular novels (this style is exemplified by the originator of the gamebook format, Choose Your Own Adventure, and is sometimes referred to as "American style").