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Life simulation games (or artificial life games) [10] are a subgenre of simulation video games in which the player lives or controls one or more artificial lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [10] Social simulation games are one of its subgenres.
Its social simulation elements are derived from dating sims, [7] a subgenre that dates back to the early 1980s, with games such as Tenshitachi no gogo [8] in 1985 [9] and Girl's Garden in 1984. [10] Since the initial success of these games in the early 2000s, video game journalists have begun to refer to a group of similar games as belonging to ...
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As you begin your journey into the game, we're here with a beginner's guide to help you get acclimated. While SimCity Social Beginner's Guide: Our hands-on look at getting started [Video]
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Social simulation games explore social interactions between multiple artificial lives. In some cases, the player may simply be an observer with no direct control but can influence the environment of the artificial lives, such as by creating and furnishing a house and creating situations for those characters to interact.
Agent-based social simulation (or ABSS) [1] [2] consists of social simulations that are based on agent-based modeling, and implemented using artificial agent technologies. Agent-based social simulation is a scientific discipline concerned with simulation of social phenomena , using computer-based multiagent models.
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