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In some contexts, the term bitmap implies one bit per pixel, whereas pixmap is used for images with multiple bits per pixel. [3] [4] A bitmap is a type of memory organization or image file format used to store digital images. The term bitmap comes from the computer programming terminology, meaning just a map of bits, a spatially mapped array of ...
A bitmap image file loaded into memory becomes a DIB data structure – an important component of the Windows GDI API. The in-memory DIB data structure is almost the same as the BMP file format, but it does not contain the 14-byte bitmap file header and begins with the DIB header.
The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.
image/webp General purpose royalty-free WMF: Windows Metafile Format Microsoft.wmf, .wmz XAR: Xar Xara: Xar (graphics).xar application/vnd.xara Xara Photo & Graphic Designer: Yes XBM: X BitMap, colour variant of original black-and-white bitmap (bmp) format .xbm, .bm,.icon, .bitmap image/x-xbitmap Used by many legacy Unix applications. XCF
The names black-and-white, B&W, monochrome or monochromatic are often used, but can also designate other image types with only one sample per pixel, such as grayscale images. In Photoshop parlance, a binary image is the same as an image in "Bitmap" color mode. [3] [4]
These textures are created by artists or designers using bitmap editor software such as Adobe Photoshop [2] or GIMP, [3] or simply by scanning an image and, if necessary, retouching it on a personal computer. Bitmap images are typically made up of pixels, and each individual pixel represents a single point of color. By adjusting their size ...
AV1 Image File Format (AVIF) standardized by the video consortium Alliance for open media (AOMedia) creator of the video format Av1, to take advantage of modern compression algorithms and a completely royalty-free image format. It uses the image format with AVIF coding and recommends using the HEIF container, see AV1 in HEIF.
Sixel, short for "six pixels", is a bitmap graphics format supported by terminals and printers from DEC. It consists of a pattern six pixels high and one wide, resulting in 64 possible patterns. Each possible pattern is assigned an ASCII character, making the sixels easy to transmit on 7-bit serial links.