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BattleTech is an animated television series based on the BattleTech fictional universe, produced for syndication by Saban Entertainment in 1994. [1] Written by Robert N. Skir and Marty Isenberg, the series ran for 13 episodes and focused on the character of Adam Steiner, a military officer in the distant future who struggles to liberate his home planet from an attacking faction.
BattleTech shares a setting with the original board game, now called Classic BattleTech.The game takes place during the 3025 Succession Wars Era, in which powerful noble houses employ an ever-shrinking number of giant fighting vehicles called battlemechs ('mechs for short), piloted by individuals called MechWarriors, to fight for control of the Inner Sphere.
MechAssault is a video game released for the Xbox notable for being one of the first games to support Xbox Live online multiplayer. Developed by Day 1 Studios and FASA Studio and published by Microsoft, MechAssault was initiated when Denny Thorley of Day 1 Studios approached Jon Kimmich of Microsoft about developing an original BattleTech game built from the ground up to support console play ...
[citation needed] A group also modded Crysis for the release of a BattleTech game known as MechWarrior: Living Legends and the first public beta was released on December 26, 2009. [ citation needed ] A possible MechWarrior 5 was being produced, though it lingered in development for about a year and was eventually canceled.
Within the MechWarrior games, players take control of a single BattleMech and combat other BattleMechs, tanks, infantry, and more, from within the cockpit of their machine. A third-person alternate view is available in MechWarrior 2, 3, 4, Online, and 5.
MechWarrior 3050, also known as BattleTech in its original Sega Genesis release and in Japan as BattleTech 3050 (バトルテック3050), is a 1994 mech-based video game developed by Malibu. The first BattleTech based game to be released for the Sega Genesis , it was later ported to the Super Nintendo by Activision as MechWarrior 3050 .
Jordan Weisman, co-creator of BattleTech and co-founder of FASA, is also the founder of the software firm Smith & Tinker.He negotiated the BattleTech/MechWarrior license back from Microsoft, which had left the property sit idle for several years since abandoning the series after Mechwarrior 4: Mercenaries in 2002 and cancelling FASA Studios' potential Mechwarrior 5. [6]
Many BattleTech readers got their first taste of the BattleTech universe with the release of BattleTech-licensed PC games in the 1990's. FASA continued to release books after the PC game release of MechWarrior (1989) with its storyline c.3024-3028 (in the "Late Succession War: Renaissance" period).