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  2. List of physics mnemonics - Wikipedia

    en.wikipedia.org/wiki/List_of_physics_mnemonics

    ROYGBIV (in reverse VIBGYOR) is commonly used to remember the order of colors in the visible light spectrum, as seen in a rainbow. Richard of York gave battle in vain" (red, orange, yellow, green, blue, indigo, violet). Additionally, the fictitious name Roy G. Biv can be used as well. (red, orange, yellow, green, blue, indigo, violet).

  3. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  4. List of mnemonics - Wikipedia

    en.wikipedia.org/wiki/List_of_mnemonics

    To remember the order of taxa in biology (Domain, Kingdom, Phylum, Class, Order, Family, Genus, Species, [Variety]): " D ear K ing P hilip C ame O ver F or G ood S oup" is often cited as a non-vulgar method for teaching students to memorize the taxonomic classification of system.

  5. Physlet - Wikipedia

    en.wikipedia.org/wiki/Physlet

    Physlets are physics applets that are free for non-commercial use and were created by the same team as the Open Source Physics Project. Since their creation at Davidson College in 1998, over 2,000 individual exercises have been created using Physlets for the teaching and learning of astronomy and physics on a variety of levels and a variety of ...

  6. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [ 4 ] for his work on Bullet.

  7. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    These engines allow simulation of the way bodies of many types are affected by a variety of physical stimuli. They are also used to create Dynamical simulations without having to know anything about physics. Physics engines are used throughout the video game and movie industry, but not all physics engines are alike.

  8. Newton Game Dynamics - Wikipedia

    en.wikipedia.org/wiki/Newton_Game_Dynamics

    Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods. Newton Game Dynamics is actively developed by Julio Jerez.

  9. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

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