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Some quests require players to work together, and many require players to engage in challenging combat. Quests are grouped into categories based on requirements and difficulty. [56] Once a player completes all quests in the game, an achievement item known as the "Quest Point Cape" can be claimed. [25] New quests are released periodically.
Download as PDF; Printable version; In other projects Wikidata item; ... This is a list of products that were published by the game company Judges Guild. Board games
Ready Ref Sheets was published by Judges Guild in 1977 as a 56-page book. [1] Judges Guild published a second edition in 1978. [1]In 1976, Judges Guild began releasing packages to their early subscribers in the format of loose leaf sheets in a large envelope, sometimes with a stapled booklet, starting with their Initial Package (1976) that came in a plain, unmarked envelope.
The Book of Treasure Maps is a supplement which contains five short dungeon scenarios that the player characters find using treasure maps. Each of these dungeons includes a hand-drawn map to be given to the players as well as a complete map of the dungeon for the gamemaster to use.
[9] [10] The book is set in the year 164 of the Fifth Age, five years before the events of RuneScape, and tells the story of the White Knights' encounter with a werewolf on the fictional world of Gielinor, and the long search that preceded. The novel is a narrative, with the action being narrated from human viewpoint.
The Book of Ruins consists of ten miniscenarios, dungeons set in ruins of all sorts. Inhabitants include ogres, carnivorous apes, huge spiders, orcs, and efreets. [1]The Book of Ruins is a supplement composed of ten short dungeon adventures designed for four to eight AD&D player characters.
Michael Stackpole reviewed Restormel in The Space Gamer No. 50. [1] Stackpole commented that "There is no 'armor class' in Tunnels and Trolls, The Fantasy Trip, RuneQuest, Stormbringer, or most other games.
Ravenscrag was written by Scott Fulton, and published by Judges Guild in 1981 as a 64-page book with four large maps. [2]Shannon Appelcline noted that after Judges Guild lost the use of the name "Dungeons & Dragons" on their products, they began producing books to be used with any fantasy role-playing game system, and "joined the crowd producing "generic fantasy" adventures.