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  2. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Thread scheduling is also a major problem in multithreading. Merging data from two processes can often incur significantly higher costs compared to processing the same data on a single thread, potentially by two or more orders of magnitude due to overheads such as inter-process communication and synchronization. [2] [3] [4]

  3. Thread (computing) - Wikipedia

    en.wikipedia.org/wiki/Thread_(computing)

    A process with two threads of execution, running on one processor Program vs. Process vs. Thread Scheduling, Preemption, Context Switching. In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1]

  4. Yield (multithreading) - Wikipedia

    en.wikipedia.org/wiki/Yield_(multithreading)

    std::this_thread::yield() in the language C++, introduced in C++11. The Yield method is provided in various object-oriented programming languages with multithreading support, such as C# and Java. [2] OOP languages generally provide class abstractions for thread objects. yield in Kotlin

  5. Concurrent data structure - Wikipedia

    en.wikipedia.org/wiki/Concurrent_data_structure

    Concurrent data structures are significantly more difficult to design and to verify as being correct than their sequential counterparts. The primary source of this additional difficulty is concurrency, exacerbated by the fact that threads must be thought of as being completely asynchronous: they are subject to operating system preemption, page faults, interrupts, and so on.

  6. Thread pool - Wikipedia

    en.wikipedia.org/wiki/Thread_pool

    One benefit of a thread pool over creating a new thread for each task is that thread creation and destruction overhead is restricted to the initial creation of the pool, which may result in better performance and better system stability. Creating and destroying a thread and its associated resources can be an expensive process in terms of time.

  7. pthreads - Wikipedia

    en.wikipedia.org/wiki/Pthreads

    POSIX Threads is an API defined by the Institute of Electrical and Electronics Engineers (IEEE) standard POSIX.1c, Threads extensions (IEEE Std 1003.1c-1995). Implementations of the API are available on many Unix-like POSIX-conformant operating systems such as FreeBSD , NetBSD , OpenBSD , Linux , macOS , Android [ 1 ] , Solaris , Redox , and ...

  8. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.

  9. Semaphore (programming) - Wikipedia

    en.wikipedia.org/wiki/Semaphore_(programming)

    In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple threads and avoid critical section problems in a concurrent system such as a multitasking operating system. Semaphores are a type of synchronization primitive. A trivial semaphore is a plain variable that is changed (for ...