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  2. Variable shadowing - Wikipedia

    en.wikipedia.org/wiki/Variable_shadowing

    It was also permitted by many of the derivative programming languages including C, C++ and Java. The C# language breaks this tradition, allowing variable shadowing between an inner and an outer class, and between a method and its containing class, but not between an if-block and its containing method, or between case statements in a switch block.

  3. Copy-on-write - Wikipedia

    en.wikipedia.org/wiki/Copy-on-write

    Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.

  4. Shadow memory - Wikipedia

    en.wikipedia.org/wiki/Shadow_memory

    In computing, shadow memory is a technique used to track and store information on computer memory used by a program during its execution. Shadow memory consists of shadow bytes that map to individual bits or one or more bytes in main memory.

  5. Plain old CLR object - Wikipedia

    en.wikipedia.org/wiki/Plain_Old_CLR_Object

    Plain Old CLR Object is a play on the term plain old Java object from the Java EE programming world, which was coined by Martin Fowler in 2000. [2] POCO is often expanded to plain old C# object , though POCOs can be created with any language targeting the CLR.

  6. Flyweight pattern - Wikipedia

    en.wikipedia.org/wiki/Flyweight_pattern

    Once objects populate the cache, the object retrieval algorithm might have more overhead associated than the push/pop operations of a maintained cache. When retrieving extrinsic objects with immutable state one must simply search the cache for an object with the state one desires. If no such object is found, one with that state must be initialized.

  7. Cache control instruction - Wikipedia

    en.wikipedia.org/wiki/Cache_control_instruction

    Cache control instructions are specific to a certain cache line size, which in practice may vary between generations of processors in the same architectural family. Caches may also help coalescing reads and writes from less predictable access patterns (e.g., during texture mapping ), whilst scratchpad DMA requires reworking algorithms for more ...

  8. Cache invalidation - Wikipedia

    en.wikipedia.org/wiki/Cache_invalidation

    Cache invalidation is a process in a computer system whereby entries in a cache are replaced or removed.. It can be done explicitly, as part of a cache coherence protocol. In such a case, a processor changes a memory location and then invalidates the cached values of that memory location across the rest of the computer system.

  9. volatile (computer programming) - Wikipedia

    en.wikipedia.org/.../Volatile_(computer_programming)

    In C and C++, volatile is a type qualifier, like const, and is a part of a type (e.g. the type of a variable or field). The behavior of the volatile keyword in C and C++ is sometimes given in terms of suppressing optimizations of an optimizing compiler: 1- don't remove existing volatile reads and writes, 2- don't add new volatile reads and writes, and 3- don't reorder volatile reads and writes.