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  2. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    Gosper's Glider Gun creating "gliders" in the cellular automaton Conway's Game of Life [1] A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation ...

  3. Life-like cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Life-like_cellular_automaton

    A cellular automaton (CA) is Life-like (in the sense of being similar to Conway's Game of Life) if it meets the following criteria: The array of cells of the automaton has two dimensions. Each cell of the automaton has two states (conventionally referred to as "alive" and "dead", or alternatively "on" and "off")

  4. Life without Death - Wikipedia

    en.wikipedia.org/wiki/Life_without_Death

    The number of live cells per generation of the pattern shown above demonstrating the monotonic nature of Life without Death. Life without Death is a cellular automaton, similar to Conway's Game of Life and other Life-like cellular automaton rules. In this cellular automaton, an initial seed pattern grows according to the same rule as in Conway ...

  5. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...

  6. Highlife (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Highlife_(cellular_automaton)

    The evolution of the replicator. Highlife is a cellular automaton similar to Conway's Game of Life.It was devised in 1994 by Nathan Thompson. It is a two-dimensional, two-state cellular automaton in the "Life family" and is described by the rule B36/S23; that is, a cell is born if it has 3 or 6 neighbors and survives if it has 2 or 3 neighbors.

  7. Day and Night (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Day_and_Night_(cellular...

    Day and Night is a cellular automaton rule in the same family as Game of Life. It is defined by rule notation B3678/S34678, meaning that a dead cell becomes live (is born) if it has 3, 6, 7, or 8 live neighbors, and a live cell remains alive (survives) if it has 3, 4, 6, 7, or 8 live neighbors, out of the eight neighbors in the Moore neighborhood .

  8. How This Guy Makes Lifelike Cardboard Sculptures [Video] - AOL

    www.aol.com/news/guy-makes-lifelike-cardboard...

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  9. Seeds (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Seeds_(cellular_automaton)

    Seeds is a cellular automaton in the same family as the Game of Life, initially investigated by Brian Silverman [1] [2] and named by Mirek Wójtowicz. [1] [3] It consists of an infinite two-dimensional grid of cells, each of which may be in one of two states: on or off. Each cell is considered to have eight neighbors (Moore neighborhood), as in ...