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Harry keeps ferocious, ravenous guard dogs on his property, as when burglars break in, he does not have to feed the dogs. Eventually Harry King is knighted . After providing capital to build the "Ankh-Morpork and Sto Plains Hygienic Railway " King is raised to the peerage , making his full title, Lord Sir Harry King.
A point of criticism against How to Become a Tyrant was its infrequent references to Mao Zedong, who ruled China as a dictator from 1949 to 1976. Due to Mao's role in the Great Leap Forward and the Cultural Revolution – both of which were attributed to millions of deaths –, it was expected that he would have a more significant role in the ...
Tyrant is an American drama television series that premiered on the cable network FX on June 24, 2014. [1] The series follows Bassam "Barry" Al-Fayeed, the youngest son of an infamous Middle-Eastern tyrant, who has been running from his past for 20 years.
The book I, Tyrant (1996), [11] and the Monstrous Arcana module series that accompanies it, develops the beholder further. I, Tyrant is a supplement focused on beholders, and builds on the known information about beholders by expanding on elements such as their history, religion, culture, habitations and behavior. [12]
Gladiator (Kallark) is a fictional character appearing in American comic books published by Marvel Comics.He first appeared in The X-Men #107 (Oct. 1977) and was created by writer Chris Claremont and artist Dave Cockrum. [1]
Pisistratus (also spelled Peisistratus or Peisistratos; Ancient Greek: Πεισίστρατος Peisistratos; c. 600 BC – 527 BC) was a politician in ancient Athens, ruling as tyrant in the late 560s, the early 550s and from 546 BC until his death.
The tyrant's conquest is opposed by the Galactic Senate, a benevolent space empire that attempts to topple the player's totalitarian regime. Players are given missions that, upon completion, weaken the Galactic Senate. Conquering inhabited planets allows players to enslave the populace.
Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. [1]