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Clock rates can sometimes be misleading since the amount of work different CPUs can do in one cycle varies. For example, superscalar processors can execute more than one instruction per cycle (on average), yet it is not uncommon for them to do "less" in a clock cycle. In addition, subscalar CPUs or use of parallelism can also affect the ...
Computer monitors marketed to competitive PC gamers can hit 360 Hz, 500 Hz, or more. [21] High frame rates make action scenes look less blurry, such as sprinting through the wilderness in an open world game, spinning rapidly to face an opponent in a first-person shooter , or keeping track of details during an intense fight in a multiplayer ...
On larger CRT monitors (17 in or 43 cm or larger), most people experience mild discomfort unless the refresh is set to 72 Hz or higher. A rate of 100 Hz is comfortable at almost any size. However, this does not apply to LCD monitors. The closest equivalent to a refresh rate on an LCD monitor is its frame rate, which is often locked at 60 fps ...
Nevertheless, this is almost identical to the use of casual stopwatches on two monitors using a "clone view" monitor setup as it does not care about the missing synchronisation between the composite video signal and the display of the laptop's screen or the display lag of that screen or the detail that the vertical screen refresh of the two ...
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
The link spectral efficiency of a digital communication system is measured in bit/s/Hz, [2] or, less frequently but unambiguously, in (bit/s)/Hz.It is the net bit rate (useful information rate excluding error-correcting codes) or maximum throughput divided by the bandwidth in hertz of a communication channel or a data link.
In some cases, it is possible to see flicker at rates beyond 2000 Hz (2 kHz) in the case of high-speed eye movements or object motion, via the "phantom array" effect. [ 16 ] [ 17 ] Fast-moving flickering objects zooming across view (either by object motion, or by eye motion such as rolling eyes), can cause a dotted or multicolored blur instead ...
The absolute bandwidth is not always the most appropriate or useful measure of bandwidth. For instance, in the field of antennas the difficulty of constructing an antenna to meet a specified absolute bandwidth is easier at a higher frequency than at a lower frequency. For this reason, bandwidth is often quoted relative to the frequency of ...